2012年10月29日 星期一

Dada Peom!!!

As we made a dda-style video in the class, I have gotten more impression about this specific art form. It is a little bit ashamed that I still can't give a proper definition for it for it's unknown origination and multiple way to present the main concept of it. It match the description from the Dada artists: Dada was, officially, not a movement, its artists not artists and its art no art. No matter my classmates or myself are not a professional media-artists at all, but we can make a Dada art work which is fulled of fun without too much sense. I think we should be more creative next time by not following any known rules. Anyway, I can feel about the abstraction and expressionism deeply towards this performance created by ourselves.

Mark Napier’s ‘Shredder’



This work is typical of much digital art because it is a n artwork that places importance on the event and audience participation.
The Shreder web interface was created to be both an interactive exhbit as an artwork generator. The discription of this work, as the name called, 'Shereder' works as a cutting and mixing machine which shoeing the images and words from website, and shows it in a disordered way. I think the importance of the interaction betweem the artist and viewers get a good explaination in this work. This kind of mordern art is deconstruction, because it makes us think about or notice the conventional order of things. And the form that to get the art work by clicking the mouse and  showing on the screen is creative and worth exploring. Everyone can get an art work created by himself or herself with a computer no matter a proffessional education about art being taken or not. 
However, there are still some adoubt for the Shreder. First, it can hardly deny that due to the progress of this art producion it is less aesthetic. What's more, the way to present limit the exhibition form of it. More or less, an art work which can only be seen in a spuare screen seems wierd and I am not sure whether this could be accepted by people.

What are some chalenges digital art presents to art world (ie galleries, exhibition goers, art critics and scholars)?



1.      Technical problems-difficulties to drive right equipment, software or resolution;

2.      Harder to judge merit good or nor comparing to traditional media-anyone has access;

3.      Difficult to see who actually made it;

4.      Issue of originality is important-so easy to copy;

5.      Audience may not know how to understand it, for it is too abstract to understand as a media art;

6.      There is going to be a growing need of more advanced equipment which is expensive;

7.      It need a special space to get interactive showing;

8.      Galleries need some educational program to help people understand;

9.      There is no many galleries just for this kind art so people won’t see it as art;

2012年10月8日 星期一

Gamer Revolution(CBC ducumentary, 2007)

Pros:
To encourage people create future or change their life by trying something might impossible in the real life (people give an agency to build or explore a world fantacy without limitation);
Gain achievement or confidence by playing an important role in the game(as mentioned: the master of universe);
A practical and usefull substitution of some enviroment which hard to be built in the reallity(Eg: train the soider by showing the vedio games or imatate the sceens unavailible in low cost).
To spread knowledg in an accepted way for teenagers, it's more like a new consept of education(as mentioned: 'remission', a vedio game designed to give knowledges about cancer and encourages people to fight with)
Cons:
Some of the imitation are too similiar to the real life to be distinguished, and it makes people easier to do some excessive things which means nothing in the game but influence deeply in the real life (as mentioned: the first person shooter give an exciting impression; the test named 'Funditionnal Magnetic Imagining' discovered the relationship between agressive brain activities and violent activities in the real life);
The position of games' builter and the standpoint of the viewer might be different for the countrarary, religionary or cultural background, so here comes the conflict which became the motivation of aggressive and anti-social actions;
The game starts to be a tool to advocate the thought or idea from the government for the new-technologies development and popular culture. That is adverse effect on the keeping of peace and avoider of war('U.S Army', the free-donwload vedio game created by armies in order to encourage people to join the army to fight for the liberty);
The majarity of games' customers are teenagers who are getting used to gain the knowledges or accept the aggressive value from the game firsthand. (Especially for the problem-child, eg: the boy at age of 15 shooted 8 persons and 5 of them were shooted on head to blur the identity just like in the game)
Other:
The game plays in the way we live, play and think, it worth seriously treated. This is a contemperary society with the booming development of new technolegy, so it might not a suficiant way to ban all of the vedio games for it's possibilities to raise the crimes. However, as there are so high percent of PC user chooce the video game to kill their time and the majority of them are under 18, the issue to limitted the violent and exsessive one by preventing them entering the games' market or be open to everyone.
About favourite game:
It mentioned 'Angry Birds' during the disscusion of our group, and it was suggested as the most popular phone games in the past few years and it worth peoples' love. The game is designed in a very cute style without any bloody sceen like any other shooting  games, and the designer also give a season change during some interesting events. What's more, it is one that easy to begin with but give a achievement following the class becoming more and more difficult. It not unexpected that many people are addicted to this game and waste all the spare time just want to gain three golden stars.