Pros:
To encourage people create future or change their life by trying something might impossible in the real life (people give an agency to build or explore a world fantacy without limitation);
Gain achievement or confidence by playing an important role in the game(as mentioned: the master of universe);
A practical and usefull substitution of some enviroment which hard to be built in the reallity(Eg: train the soider by showing the vedio games or imatate the sceens unavailible in low cost).
To spread knowledg in an accepted way for teenagers, it's more like a new consept of education(as mentioned: 'remission', a vedio game designed to give knowledges about cancer and encourages people to fight with)
Cons:
Some of the imitation are too similiar to the real life to be distinguished, and it makes people easier to do some excessive things which means nothing in the game but influence deeply in the real life (as mentioned: the first person shooter give an exciting impression; the test named 'Funditionnal Magnetic Imagining' discovered the relationship between agressive brain activities and violent activities in the real life);
The position of games' builter and the standpoint of the viewer might be different for the countrarary, religionary or cultural background, so here comes the conflict which became the motivation of aggressive and anti-social actions;
The game starts to be a tool to advocate the thought or idea from the government for the new-technologies development and popular culture. That is adverse effect on the keeping of peace and avoider of war('U.S Army', the free-donwload vedio game created by armies in order to encourage people to join the army to fight for the liberty);
The majarity of games' customers are teenagers who are getting used to gain the knowledges or accept the aggressive value from the game firsthand. (Especially for the problem-child, eg: the boy at age of 15 shooted 8 persons and 5 of them were shooted on head to blur the identity just like in the game)
Other:
The game plays in the way we live, play and think, it worth seriously treated. This is a contemperary society with the booming development of new technolegy, so it might not a suficiant way to ban all of the vedio games for it's possibilities to raise the crimes. However, as there are so high percent of PC user chooce the video game to kill their time and the majority of them are under 18, the issue to limitted the violent and exsessive one by preventing them entering the games' market or be open to everyone.
About favourite game:
It mentioned 'Angry Birds' during the disscusion of our group, and it was suggested as the most popular phone games in the past few years and it worth peoples' love. The game is designed in a very cute style without any bloody sceen like any other shooting games, and the designer also give a season change during some interesting events. What's more, it is one that easy to begin with but give a achievement following the class becoming more and more difficult. It not unexpected that many people are addicted to this game and waste all the spare time just want to gain three golden stars.
Your ideas are good! I agree that video games encourage us to create the betterment of the future with no limitations. But you can explain more on educational aspect of video games and I am interested in your point of view. ;)
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